


Using the house rules detailed here, where players roleplay as politicians who are in charge of solving a crisis.


Join the adventure as a pack of renegades navigate a Hutt war in City 17, a volatile district of Nar Shaddaa where only enemies are made with more ease than credits. They roll some dice and pretend they’re Wookiees. The system provides a very interesting way to easily create non pc centered action in the world, and I look forward to hearing more about it.īothan Banter Podcast Bothan Banter - A Star Wars RPG Campaign » PodcastsĪ Star Wars RPG Campaign podcast by the writer of Rat Queens, Kurtis Wiebe, joined by film makers, game designers, fashionistas and comic artists. Maybe rolling above their current resource level on a d5, so it’s easier for resource poor factions to gain money than rich ones. To help the desperate factions, I’m considering adding a rule where the faction can forgo a scheme and focus on gaining resources. The only problem I see is that lower influence and resource groups are going to have a very hard time recovering if they fail. Secess: +1 resources (4 total) and a tag for rising star (3 influence + 2 resources committed to improving roll). Scheme description: force other gang leaders to meet, demonstrating leadership I believe an example faction’s schem would looks like this: Following up on my own question: I re-listened to the podcast last night and I think I see where I went wrong.
